I am a creative designer interested in visual storytelling, branding, editorial design, and experiential design. Through my work, I explore how design can communicate ideas in meaningful and engaging ways. For my graduation project, One More Try, I created a life-simulation card game where players experience different scenarios across life stages, revealing how everyday chance-based choices can form gambling-like behavioural loops through emotion, risk, and reflection.
One More Try
A life-simulation card game revealing gambling-like loops in everyday choices
One More Try is a life-simulation card game that explores how everyday choices can become gambling-like behavioural loops. Through different scenarios across life stages, players experience risk, anticipation, loss, small wins, and the urge to try again. The project uses gameplay as a reflective tool to help players recognise how emotion and chance can influence decision-making.