Breath as a Commodity

Subverting the vaping paradox by replacing punitive surveillance with sensory care.

  • Activation and Experiences
  • Artefacts
  • Interaction

This project investigates Singapore's vaping paradox through the tension between state surveillance and global marketing framing inhalation as a 'wellness' lifestyle. Co-design workshops reveal that youths are indifferent to fear-based warnings, preferring sensory relief and mood regulation. Through speculative artefacts Breath Pet, Breath Bank, and Breath Gear, the project critiques how the body is caught between policing and profit. It argues that when fear is policy, apathy is the symptom. Design must shift from control to sensory care.

A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah
A project by Hidayah